This was a guest post by transmedia author Alane Adams, about her series Legends of Orkney and the game that goes with her books, BattleKasters.

I was inspired to write the Legends of Orkneyā„¢ series when myĀ youngĀ son asked me to write him something he could read.Ā It was a request I couldn’t refuse!Ā He wasĀ a huge fan ofĀ Harry Potter andĀ Percy Jackson,Ā soĀ I knew I would have to create aĀ story worldĀ full of magic and mythological creatures.

I chose Norse mythology because there are just so many greatĀ charactersĀ and mythological objects that haveĀ continued to entertainĀ for thousands of years. Getting my son to read the book was easy, but the question I asked myself was, how to get other kids excited about reading a book they hadn’t heard about?

Kids today are huge consumers of digital contentĀ and areĀ used toĀ accessingĀ media through multipleĀ devices.Ā Authors haveĀ had to adapt andĀ go far beyondĀ a dynamic coverĀ toĀ attractĀ readers. Today it is common to have cinematic book trailers andĀ professionalĀ websites that hostĀ caches of information about the author and the books.

Creating a mobile gameĀ experience based on the Legends of Orkney series seemed like anotherĀ exciting way to engage kids in an immersive experience and allow them to get to know the characters, creatures and magical objects in the story before they ever picked up the book.Ā Before long I hadĀ connected with a firm in Seattle called Artifact Technology and together,Ā we created the mobile-game calledĀ Battlekasters.Ā Ā 

BattlekastersĀ is a location-based game not unlikeĀ PokemonĀ Go. Bluetooth enabledĀ beaconsĀ are placed in an areaĀ during a live event, turning a school or library into a living game board. Once the beacons areĀ set, players use theirĀ smart devicesĀ to navigateĀ the gameĀ by casting spells, collecting cards, andĀ finding new locations as theyĀ run around on their digital scavenger hunt.Ā The game doesn’t retell the same story from the series, but rather it tells a side-story that allows players to get to know theĀ magicalĀ worldĀ of Orkney.Ā During our first year of development we took it to a dozenĀ fanconsĀ across the country. Thousands of players ran around conventions halls casting spells and having a blast!

This year we are taking it to schools and libraries.Ā Over theĀ 2016Ā summer,Ā the game was set up throughout the city ofĀ Lexington, KentuckyĀ as part of the library’s summer reading program. Kids could play it at the library, or go across town to the game arcade and find more beacons.Ā The game recently won four silver medals from the Seattle American Advertising Association for innovation in digital technology.Ā Ā 

One of the biggest challenges facing parents today is all the distractions our children have: theĀ ā€œhead-downā€Ā syndrome. So why make another app? Another distraction?Ā For me, Battlekasters was a way to bridge the gap between how kids engage with the world around them in media and their reading experience. The introduction of a newĀ word,Ā transmediaĀ has begun to circulate allowing for creative marriages of technology, art, literature, and engagement.

I created Battlekasters as a way to get kids excited about reading. A way to engage with the characters and creatures in the book, have a fun short experience that hooks them and makes them want to know more, makes their imagination fill up with characters that only have a partial story. That’s a way of turning the “head down syndrome” on its head, literally!Ā And you’re left with a book filled with rich characters and action and adventure just waiting to take its place.Ā As an author who loves books, myĀ ultimateĀ goalĀ is toĀ deliver a fun engaging experience that gets kids to sit downĀ and read a book cover to cover.Ā